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Intel mobile r 4 series express chipset family opengl 2
Intel mobile r 4 series express chipset family opengl 2





glGetString(GL_VERSION) returns Version 2.1.0 - Build 8., which is not the one I've installed. P.S I made sure to download the latest version of openGL. I tried downloading drivers that support openGL version 4.5 or older but I couldn't find any that are supported from my CPU.ĭoes anyone know a way to go around this problem and make use of the glgenVertexArrays command with old or unsupported hardware? Maybe a command from older versions of openGL that produces the same result as glGenVertexArrays would be a really good help ! I then suspected I had a GPU or drivers problem which I chased down and found out that my PC was running with Mobile Intel(R) 4 Series Express Chipset Family Graphics card with a CPU Intel Centrinto 2 - yes my PC is old.

intel mobile r 4 series express chipset family opengl 2

I am sure that I initialized GLEW correctly and set the glewExperimental as true before calling any GLEW functions glewExperimental = GL_TRUE Īfter running the getInfo.exe I found out that the genVertexArrays commmand was MISSING from GLEW I had installed to my PC. Unhandled exception at 0x7469CB49 in OpenGL.exe: 0xC0000005: Access violation executing location 0x00000000. I came across with the following access violation error The problem was that while trying to generate the vertex arrays using glGenVertexArrays(1, &m_vertexArrayObject) Device driver installer for Mobile Intel 4 Series Express Chipset Family for the Windows 7 64-bit operating system. Gen4 The last generation of motherboard integrated graphics. Third generation Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support.

intel mobile r 4 series express chipset family opengl 2

These chips added support for texture combiners allowing support for OpenGL 1.3. I am using windows 7 as platform, and I am using GLEW 1.15 and glm as the openGL libraries with SDL as the interface. Second generation Intel marketed its second generation using the brand Extreme Graphics. I run to a really odd problem while trying to generate vertex arrays with openGL.







Intel mobile r 4 series express chipset family opengl 2